﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Test.UI.OpenGL.Animations;


/// <summary>
/// 动画状态枚举，定义模态动画的播放状态
/// </summary>
/// <remarks>
/// 动画状态控制模态动画的生命周期：
/// - Stopped: 动画已停止
/// - Playing: 动画正在播放
/// - Paused: 动画已暂停
/// </remarks>
public enum AnimationState
{
    Stopped,
    Playing,
    Paused
}